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How To Get Fortune On A Pickaxe

Maximum level

III

Primary items
Secondary items

None

Enchantment weight

2

Namespaced ID

fortune

Incompatible with

Silk Touch

Fortune is an enchantment applied to mining and digging tools that increases the number and/or chances of specific item drops. It does not increase experience drops.

Contents

  • 1 Usage
    • 1.1 Ore
    • 1.2 Discrete random
      • 1.2.1 Grass and ferns
    • 1.3 Seeds
    • 1.4 Tabulated probabilities
  • 2 Incompatibilities
  • 3 Data values
    • 3.1 ID
  • 4 History
  • 5 Issues

Usage [ ]

Ore [ ]

For coal ore, diamond ore, emerald ore, lapis lazuli ore, redstone ore, iron ore, copper ore, gold ore, nether gold ore, nether quartz ore, and amethyst clusters, Fortune I gives a 33% (13) chance to multiply drops by 2 (averaging 33% (13) increase), Fortune II gives a chance to multiply drops by 2 or 3 (25% (14) chance each, averaging 75% (34) increase), and Fortune III gives a chance to multiply drops by 2, 3, or 4 (20% (15) chance each, averaging 120% (115) increase).

Generally speaking, Fortune gives a weight of 2 to a normal drop chance and adds a weight of 1 for each extra drop multiplier. In short, when an ore is mined, the chance for no bonus drops is and if a bonus is applied, there is an equal chance for any number of drops between 2 and

The formula to calculate the average drops multiplier is , which means Fortune IV gives 2.67x (223) drops on average, Fortune V gives 3.14x (317) drops on average, etc.

Mineral Drops
Ore Drop No Fortune Fortune I Fortune II Fortune III Notes
Avg Max Avg Max Avg Max Avg Max
Coal Ore Coal 1 1 1.33 2 1.75 3 2.2 4
Diamond Ore Diamond 1 1 1.33 2 1.75 3 2.2 4
Emerald Ore Emerald 1 1 1.33 2 1.75 3 2.2 4
Iron Ore Raw Iron 1 1 1.33 2 1.75 3 2.2 4
Copper Ore 2-3 Raw Copper 2.5 3 3.33 6 4.375 9 5.5 12
Gold Ore Raw Gold 1 1 1.33 2 1.75 3 2.2 4
Nether Gold Ore 2-6 Gold Nuggets 4 6 5.33 12 7 18 8.8 24
Nether Quartz Ore Nether Quartz 1 1 1.33 2 1.75 3 2.2 4
Lapis Lazuli Ore 4-9 Lapis Lazuli 6.5 9 8.67 18 11.375 27 14.3 36
Amethyst Cluster 4 Amethyst Shards 4 4 5.33 8 7 12 8.8 16
Drop calculations
  • 66% 1×
  • 33% 2×

(avg. 1.33× - +33%)

  • 50% 1×
  • 25% 2×
  • 25% 3×

(avg. 1.75x - +75%)

  • 40% 1×
  • 20% 2×
  • 20% 3×
  • 20% 4×

(avg. 2.2× - +120%)

Discrete random [ ]

Glowstone, melons, nether wart, redstone ore, sea lanterns, and sweet berries use a discrete uniform distribution, meaning each possible drop amount is equally likely to be dropped. Fortune increases the maximum number of drops by 1 per level. However, maximum drop limitations may apply: glowstone has a capacity of 4 glowstone dust, sea lanterns have a capacity of 5 prismarine crystals, and melons have a capacity of 9 melon slices. If a drop higher than these maximums is rolled, it is rounded down to the capacity.

Glowstone
Level No Fortune Fortune I Fortune II Fortune III
Drops 33% chance with... 25% chance with... 20% chance with... 16.7% chance with...
2 drops
2 drops 3 drops
2 drops 3 drops 4 drops
2 drops 3 drops 4 drops 4 drops
3 drops 4 drops 4 drops 4 drops
4 drops 4 drops 4 drops 4 drops
Average 3 drops 3.25 drops 3.4 drops 3.5 drops
Melon
Level No Fortune Fortune I Fortune II Fortune III
Drops 20% chance with... 16.7% chance with... 14.3% chance with... 12.5% chance with...
3 drops
3 drops 4 drops
3 drops 4 drops 5 drops
3 drops 4 drops 5 drops 6 drops
4 drops 5 drops 6 drops 7 drops
5 drops 6 drops 7 drops 8 drops
6 drops 7 drops 8 drops 9 drops
7 drops 8 drops 9 drops 9 drops
Average 5 drops 5.5 drops 6 drops 6.375 drops
Nether wart
Maturity Level No Fortune Fortune I Fortune II Fortune III
Immature Drops 100% chance with... 100% chance with... 100% chance with... 100% chance with...
1 drop 1 drop 1 drop 1 drop
Average 1 drop 1 drop 1 drop 1 drop
Mature Drops 33% chance with... 25% chance with... 20% chance with... 16.7% chance with...
2 drops
2 drops 3 drops
2 drops 3 drops 4 drops
2 drops 3 drops 4 drops 5 drops
3 drops 4 drops 5 drops 6 drops
4 drops 5 drops 6 drops 7 drops
Average 3 drops 3.5 drops 4 drops 4.5 drops
Redstone Ore
Level No Fortune Fortune I Fortune II Fortune III
Drops 50% chance with... 33% chance with... 25% chance with... 20% chance with...
4 drops
4 drops 5 drops
4 drops 5 drops 6 drops
4 drops 5 drops 6 drops 7 drops
5 drops 6 drops 7 drops 8 drops
Average 4.5 drops 5 drops 5.5 drops 6 drops
Sea lantern
Level No Fortune Fortune I Fortune II Fortune III
Drops 50% chance with... 33% chance with... 25% chance with... 20% chance with...
2 drops
2 drops 3 drops
2 drops 3 drops 4 drops
2 drops 3 drops 4 drops 5 drops
3 drops 4 drops 5 drops 5 drops
Average 2.5 drops 3 drops 3.5 drops 3.8 drops
Sweet berries
Maturity Level No Fortune Fortune I Fortune II Fortune III
Third stage Drops 50% chance with... 33% chance with... 25% chance with... 20% chance with...
1 drop
1 drop 2 drops
1 drop 2 drops 3 drops
1 drop 2 drops 3 drops 4 drops
2 drops 3 drops 4 drops 5 drops
Average 1.5 drops 2 drops 2.5 drops 3 drops
Mature Drops 50% chance with... 33% chance with... 25% chance with... 20% chance with...
2 drops
2 drops 3 drops
2 drops 3 drops 4 drops
2 drops 3 drops 4 drops 5 drops
3 drops 4 drops 5 drops 6 drops
Average 2.5 drops 3 drops 3.5 drops 4 drops

Grass and ferns [ ]

Grass and ferns have a fixed chance, unaffected by Fortune, to drop wheat seeds. If the drop occurs, Fortune increases the maximum number of seeds that can be dropped by 2, by affecting a discrete uniform distribution.

Drop Drop Amount Drop Chance
No Fortune Fortune I Fortune II Fortune III
Wheat Seeds 0 87.5% (78)
1 12.5% (18) 4.17% (124) 2.5% (140) 1.79% (156)
2 0%
3
4 0%
5
6 0%
7
Average drops 0.125 0.25 0.375 0.5

Seeds [ ]

Beetroots (seeds only), carrots, potatoes, and wheat (seeds only) use a binomial distribution. Fortune increases the number of tests for the distribution, and thus the maximum number of drops, by 1 per level.

The binomial distribution in the default case is created by rolling three times (n=3) with a drop probability of 57% (p=.57), creating the typical drop of 0-3 seeds. Carrots and potatoes modify this value by adding a few fixed drops.

Drop Drop Amount Drop Chance
No Fortune Fortune I Fortune II Fortune III
Wheat Seeds

Beetroot Seeds

0 8.0% 3.4% 1.5% 0.6%
1 31.6% 18.1% 9.7% 5.0%
2 41.9% 36.0% 25.8% 16.7%
3 18.5% 31.9% 34.2% 29.4%
4 0% 10.6% 22.7% 29.3%
5 0% 6.0% 15.5%
6 0% 3.4%
Average drops 1.71 2.28 2.85 3.42

Tabulated probabilities [ ]

Fortune increases the probability of flint dropping from gravel; saplings and sticks dropping from leaves; apples dropping from oak and dark oak leaves and gold nuggets dropping from gilded blackstone, and twisting vines and weeping vines dropping from themselves.

Drop Source No Fortune Fortune I Fortune II Fortune III Fortune IV+[n 1]
Flint Gravel 10% (110) 14.29% (17) 25% (14) 100%
2-5 Gold Nugget s Gilded Blackstone
Jungle Sapling s Jungle Leaves 2.5% (140) 2.78% (136) 3.125% (132) 4.17% (124) 10% (110)
Other Saplings Other Leaves 5% (120) 6.25% (116) 8.33% (112) 10% (110)
1-2 Stick s Leaves 2% (150) 2.22% (145) 2.5% (140) 3.33% (130) 10% (110)
Apple s Oak and Dark Oak Leaves 0.5% (1200) 0.556% (1180) 0.625% (1160) 0.833% (1120) 2.5% (140)
Twisting Vines
Weeping Vines
33% (33100) 55% (1120) 77% (77100) 100%
  1. Levels of Fortune higher than III are unobtainable except by using commands.

Incompatibilities [ ]

Silk Touch and Fortune are mutually exclusive. If commands are used to apply both Silk Touch and Fortune to an item, the Silk Touch enchantment takes precedence over the Fortune enchantment for blocks affected by both enchantments.

Data values [ ]

ID [ ]

Java Edition:

Name Resource location Translation key
Fortune fortune enchantment.minecraft.fortune

Bedrock Edition:

Name Resource location Numeric ID Translation key
Fortune fortune 18 enchantment.lootBonusDigger

History [ ]

Java Edition
1.0.0 Beta 1.9 Prerelease 3 Added Fortune.
Fortune currently affects coal ore, diamond ore, lapis lazuli ore, glowstone, melons, nether wart, redstone ore, gravel, grass, and ferns.[ verify ]
1.3.1 12w21a Added emerald ore, which is affected by Fortune.[ verify ]
1.4.2 12w34a Added carrots, which are affected by Fortune.[ verify ]
1.5 13w01a Added nether quartz ore, which is affected by Fortune.[ verify ]
13w09b Potatoes are now affected by Fortune.
The chance of oak leaves dropping apples is now increased with Fortune.
1.7.2 13w43a Added dark oak leaves, which have a chance of dropping apples, which is increased by Fortune.[ verify ]
1.8 14w25a Added sea lanterns, which are affected by Fortune.[ verify ]
1.9 15w31a Added beetroots, which are affected by Fortune.[ verify ]
1.14 18w43a Leaves now have a chance to drop sticks, which is increased by Fortune.
18w50a Added sweet berry bushes, which are affected by Fortune.[ verify ]
1.16 20w06a Added weeping vines, which are affected by Fortune.
20w10a Hoes can now be enchanted with Fortune.
20w11a Added twisting vines, which are affected by Fortune.
20w12a Nether gold ore now drops gold nuggets and is affected by Fortune.
20w15a Added gilded blackstone, which is affected by Fortune.
1.17 20w45a Added amethyst clusters, which are affected by Fortune.
21w14a Added raw iron, raw gold and raw copper, meaning iron ore, gold ore and copper ore are now affected by Fortune.
Pocket Edition Alpha
v0.12.1 build 1 Added Fortune.
Bedrock Edition
1.16.0 beta 1.16.0.57‎ Hoes can now be enchanted with Fortune.
Legacy Console Edition
TU7 CU1 1.0 Patch 1 1.0.1 Added Fortune.

Issues [ ]

Issues relating to "Fortune" are maintained on the bug tracker. Report issues there.

How To Get Fortune On A Pickaxe

Source: https://minecraft.fandom.com/wiki/Fortune

Posted by: postcirly1981.blogspot.com

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